<?xml version="1.0" encoding="UTF-8"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-10-28T02:55:46Z</responseDate><request verb="GetRecord" identifier="oai:kostu-rdlopen.rawdatalibrary.net:kostu/10949" metadataPrefix="oai_dc">https://kostu-rdlopen.rawdatalibrary.net/oai/request</request><GetRecord><record><header><identifier>oai:kostu-rdlopen.rawdatalibrary.net:kostu/10949</identifier><datestamp>2026-10-27T23:53:29Z</datestamp><setSpec>openaire</setSpec><setSpec>driver</setSpec><setSpec>com_kostu_10000</setSpec><setSpec>col_kostu_10001</setSpec></header><metadata><oai_dc:dc xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><dc:title>Reassembly of Two-Dimensional(2D) Archaeologically Fragmented Objects Using Image Processing and Geometric Methods</dc:title><dc:creator>Duru, Nevcihan</dc:creator><dc:creator>Yildiz, Gurel</dc:creator><dc:subject>Arkeoloji</dc:subject><dc:subject>Bilgisayar Bilimleri, Yazılım Mühendisliği</dc:subject><dc:subject>Görüntüleme Bilimi ve Fotoğraf Teknolojisi</dc:subject><dc:description>In the reassembly processes made with archaeological remains by archaeologists or restorers; the analysis of fragments of the remains, designing the matching assumptions, rehearsing and cross-comparison of these assumptions on the real fragments of the remains, and finally assembling the adjacent fragments according to the proposed reconstruction assumptions are done manually. However, reassembly steps are time-consuming and exhausting because of the large number of parts, wear of the parts and deletion of the patterns and colors on the parts. In this study, an application has been developed that creates the image of the real object by combining digital images of relic objects such as two-dimensional fragmented wall paintings and mosaics, which emerged as a result of archaeological excavations, with the help of using image processing and geometric methods. On the developed application, it has given successful results in recreating the real object image within the specified constraints</dc:description><dc:date>2023</dc:date><dc:type>Article</dc:type><dc:identifier>https://rdlopen.rawdatalibrary.net/r/kostu/10949</dc:identifier><dc:identifier>https://doi.org/10.54525/tbbmd.1221824</dc:identifier><dc:identifier>1305-8991</dc:identifier><dc:language>tr</dc:language><dc:relation>TBV Bilgisayar Bilimleri ve Mühendisliği Dergisi</dc:relation><dc:rights>info:eu-repo/semantics/openAccess</dc:rights><dc:type>info:eu-repo/semantics/article</dc:type><dc:identifier>https://kostu-rdlopen.rawdatalibrary.net/tr/items/kostu/10949</dc:identifier></oai_dc:dc></metadata></record></GetRecord></OAI-PMH>