Immersive virtual reality vs. traditional instruction for short-term learning and follow-up outcomes in the Bobath concept: a randomized controlled trial

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Özet

Background: Although virtual reality has increasingly been incorporated into health professions education, its effectiveness for teaching structured neurorehabilitation frameworks within physiotherapy remains insufficiently explored. Purpose: This study aimed to compare immersive virtual reality–based instruction with traditional education by evaluating theoretical knowledge and practical skills at short-term (2 days) and follow-up (2 weeks) assessments following Bobath concept instruction among physiotherapy students. Methods: In this assessor-blinded randomized controlled trial, 20 third-year physiotherapy students (mean age: 21.3 ± 1.1 years) were randomly assigned to immersive virtual reality–based instruction or traditional instruction. Both groups received standardized 45-minute training on postural control strategies within the Bobath concept. Learning outcomes were assessed using a multiple-choice theoretical test and a practical examination at 2 days (short-term) and 2 weeks (follow-up) after instruction. Results: Both groups showed a decrease in theoretical scores from the short-term to the follow-up assessment, with no significant between-group difference in change scores (p = 0.817). In contrast, between-group comparison of practical change scores showed a significant difference favoring the virtual reality group (p = 0.017, r = 0.54), with a median difference of + 15 points (95% CI: +5 to + 30). Within-group analyses indicated a significant decline in the traditional instruction group (p = 0.011, r = 0.81), whereas no significant change was observed in the virtual reality group (p = 0.666, r = 0.14). Practical scores increased by approximately 3% in the virtual reality group but decreased by 17% in the traditional instruction group from short-term to follow-up assessment. Conclusion: These findings suggest that immersive virtual reality may support the preservation of practical performance over time in physiotherapy education and may represent a promising instructional approach for teaching complex neurorehabilitation skills. Clinical trial number: ClinicalTrials.gov identifier: NCT07270107 (retrospectively registered on December 8, 2025).

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https://rdlopen.rawdatalibrary.net/r/kostu/10683Resmi atıflarda kullanılan kalıcı adres
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https://doi.org/10.1186/s12909-026-09904-2Yayıncı resmi DOI adresi
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AlanDeğerDil
dc.contributor.authorCinarli, Sena
dc.contributor.authorAydogan, Gamze
dc.contributor.authorSever, Ebru
dc.contributor.authorGulcelik, Gönül Ertunc
dc.contributor.authorAtmaca, Halil
dc.date.accessioned2026-10-27T23:47:44.161181276Z
dc.date.available2026-10-27T23:47:44.161181276Z
dc.date.issued2026
dc.description.abstractBackground: Although virtual reality has increasingly been incorporated into health professions education, its effectiveness for teaching structured neurorehabilitation frameworks within physiotherapy remains insufficiently explored. Purpose: This study aimed to compare immersive virtual reality–based instruction with traditional education by evaluating theoretical knowledge and practical skills at short-term (2 days) and follow-up (2 weeks) assessments following Bobath concept instruction among physiotherapy students. Methods: In this assessor-blinded randomized controlled trial, 20 third-year physiotherapy students (mean age: 21.3 ± 1.1 years) were randomly assigned to immersive virtual reality–based instruction or traditional instruction. Both groups received standardized 45-minute training on postural control strategies within the Bobath concept. Learning outcomes were assessed using a multiple-choice theoretical test and a practical examination at 2 days (short-term) and 2 weeks (follow-up) after instruction. Results: Both groups showed a decrease in theoretical scores from the short-term to the follow-up assessment, with no significant between-group difference in change scores (p = 0.817). In contrast, between-group comparison of practical change scores showed a significant difference favoring the virtual reality group (p = 0.017, r = 0.54), with a median difference of + 15 points (95% CI: +5 to + 30). Within-group analyses indicated a significant decline in the traditional instruction group (p = 0.011, r = 0.81), whereas no significant change was observed in the virtual reality group (p = 0.666, r = 0.14). Practical scores increased by approximately 3% in the virtual reality group but decreased by 17% in the traditional instruction group from short-term to follow-up assessment. Conclusion: These findings suggest that immersive virtual reality may support the preservation of practical performance over time in physiotherapy education and may represent a promising instructional approach for teaching complex neurorehabilitation skills. Clinical trial number: ClinicalTrials.gov identifier: NCT07270107 (retrospectively registered on December 8, 2025).
dc.description.sponsorshipScientific Research Projects Coordination Unit of Kocaeli Health and Technology University, (26/11)
dc.identifier.articlenumber1341
dc.identifier.doi10.1186/s12909-026-09904-2
dc.identifier.eissn1472-6920
dc.identifier.issn1472-6920
dc.identifier.issue1
dc.identifier.pmcidPMC13491771
dc.identifier.pmid42625179
dc.identifier.scopus2-s2.0-105047864939
dc.identifier.urihttps://rdlopen.rawdatalibrary.net/r/kostu/10683
dc.identifier.volume26
dc.identifier.wosWOS:001854723800002
dc.language.isoen
dc.publisherBioMed Central Ltd
dc.relation.ispartofBMC Medical Education
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.subjectBobath Concept
dc.subjectClinical skills
dc.subjectEducation
dc.subjectPhysiotherapy
dc.subjectVirtual reality
dc.subject.classificationEducation & Educational Research
dc.subject.classificationEducation, Scientific Disciplines
dc.subject.otherClinical Competence
dc.subject.otherEducational Measurement
dc.subject.otherFemale
dc.subject.otherFollow-Up Studies
dc.subject.otherHumans
dc.subject.otherLearning
dc.subject.otherMale
dc.subject.otherPhysical Therapy Modalities
dc.subject.otherPhysical Therapy Specialty
dc.subject.otherSingle-Blind Method
dc.subject.otherVirtual Reality
dc.subject.otherYoung Adult
dc.subject.otheradult
dc.subject.otherarticle
dc.subject.othercontrol strategy
dc.subject.othercontrolled study
dc.subject.othereducation
dc.subject.otherfollow up
dc.subject.otherhuman
dc.subject.otherknowledge
dc.subject.othermajor clinical study
dc.subject.othermedical profession
dc.subject.othermultiple choice test
dc.subject.otherneurorehabilitation
dc.subject.otherphysical therapy student
dc.subject.otherphysiotherapy
dc.subject.otherrandomized controlled trial
dc.subject.otherskill
dc.subject.otherteaching
dc.subject.othertherapy
dc.subject.othercomparative study
dc.subject.othersingle blind procedure
dc.titleImmersive virtual reality vs. traditional instruction for short-term learning and follow-up outcomes in the Bobath concept: a randomized controlled trial
dc.typeArticle
rdl.citation.openalex0
rdl.citation.scopus0
rdl.citation.wos0
rdl.departmentDepartment of Physiotherapy and Rehabilitation, Kocaeli Health and Technology University, Kocaeli, Turkey
rdl.departmentInstitute of Health Sciences, Marmara University, Istanbul, Turkey
rdl.departmentInstitute of Health Sciences, Istanbul Medipol University, Istanbul, Turkey
rdl.departmentOrthopedics and Traumatology, Istanbul, Turkey
rdl.oa.statusgold
rdl.oa.statusgreen
rdl.scopus.quartileQ1
rdl.sdgSDG04
rdl.sdgSDG03
rdl.source.indexSCOPUS
rdl.source.indexWOS
rdl.source.indexPUBMED
rdl.wos.indexScience Citation Index Expanded (SCI-EXPANDED)
rdl.wos.indexSocial Science Citation Index (SSCI)